When people around the world search for a professional motion capture studio — whether they are in the United States, United Kingdom, Canada, Australia, Germany, Japan, South Korea, UAE, Singapore or anywhere else — they are looking for one thing: a studio that can deliver international-standard performance capture at production scale, on time, without compromise.
This is what that looks like.
Over 8 days at Apple Arts Studios, our team completed the entire motion capture pipeline for an international feature film. Full-body capture. Facial capture. Audio. Unreal Engine pre-visualization. Approximately 15 characters. Intense cinematic sequences. A complete production from first rehearsal to final captured frame — delivered from Hyderabad, India to an international client team.
What Is Apple Arts Studios?
Apple Arts Studios (AAS) is one of the world's leading motion capture studios, based in Hyderabad, India. Established in 2011, we have delivered motion capture services to clients across 18+ countries — including the United States, United Kingdom, Canada, Europe, the Middle East and Asia Pacific.
With 15+ years of experience, a 127-camera OptiTrack and Vicon motion capture infrastructure, Technoprops Stereo HMC facial systems, a full Unreal Engine virtual production pipeline and a 27-person specialist team — Apple Arts Studios operates at the same technical standard as the world's top motion capture facilities.
Our credits include:
Napoleon · Transformers: Rise of the Beasts · Call of Duty: Black Ops Cold War · Gotham Knights · Far Cry 6 · Killer Klowns from Outer Space · Major Indian film productions
What Is Motion Capture and Why Do Productions Use It?
Motion capture — also called mocap or performance capture — is the process of recording human movement and translating it into digital animation data. It is used across:
- Feature films and visual effects
- AAA video games and game cinematics
- Animation and virtual production
- Previsualization and real-time virtual environments
- AI training datasets and humanoid robotics
Productions use motion capture because it delivers performance data that is physically accurate, emotionally nuanced and production-ready — faster and at higher quality than traditional keyframe animation alone.
The Project: An International Feature Film
Wide studio shot with Apple Arts Studios signage]
This production was our second collaboration with an international production team — a feature film with a strong cinematic vision, demanding character performances and complex multi-actor sequences.
The film is currently in post-production and under NDA. We cannot share title or client details at this stage — but the scale, technical complexity and quality of work delivered tells the story clearly.
Project scope:
- 15 characters motion captured
- Full-body, facial and audio capture simultaneously
- 8 days total — including rehearsals, production planning and full capture
- Unreal Engine real-time pre-visualization on set
- Complete post-processing and delivery by AAS
How Does a Professional Motion Capture Production Work? Step by Step.
One of the most common questions we get from international clients is: what does the full motion capture production process look like? Here is exactly how it happened on this production.
Step 1 — Script Breakdown and Production Planning (Days 1–2)
Storyboard review at table]
Before a single marker went on, the international production team and AAS worked through the full shot list together. Script breakdowns, storyboard reviews, scene-by-scene performance notes and Unreal Engine pre-visualization were used to plan every sequence in advance.
Pre-visualization in Unreal Engine allowed the director and supervisors to review character blocking, camera angles and scene composition in real time — making every shoot day efficient and purposeful.
Script review with MacBook and AAS team]
Step 2 — Casting and Actor Preparation
Five performers in full mocap suits ready on floor]
One of the unique aspects of this production was that Apple Arts Studios managed the full casting and actor preparation process in-house. Our team sourced performers, coordinated rehearsals and prepared every actor for the specific demands of motion capture performance — body movement, spatial awareness within the capture volume and emotional expression for facial capture.
Can a motion capture studio handle casting? Yes — and for international clients who cannot travel to source local performers, AAS manages the entire casting and preparation process on your behalf.
Step 3 — Rehearsals (Days 3–4)
Supervisor briefing actors with script pages]
Performers rehearsed on the capture floor in full mocap suits before any recording began. The mocap supervisor worked through each scene, coaching actors on movement, spatial awareness and emotional performance for the capture system.
Actor with wooden set piece, supervisor reviewing script]
Rehearsals are critical for high-quality cinematic motion capture. Without proper rehearsal, capture data requires significantly more cleanup and retargeting time in post. AAS builds rehearsal into every production schedule.
Step 4 — Full Capture (Days 5–8)
Full production floor with Blackmagic witness camera]
Body capture, facial capture and audio were recorded simultaneously across the final four days. With approximately 15 characters — multi-actor scenes, object interaction, seated dialogue sequences — every day was a full production day.
T-pose calibration with clapperboard]
Our team operated the complete capture pipeline: suit fitting, marker placement, calibration, live monitoring, facial HMC setup, audio sync and real-time data review — all under one roof.
Performer in red suit seated, pointing at camera]
What Motion Capture Technology Does AAS Use?
Three-panel: sofa scene, HMC fitting, Vicon suit performers]
Apple Arts Studios operates one of Asia's most advanced optical motion capture infrastructures:
Body Capture System
127-camera OptiTrack PrimeX and Vicon Vero optical motion capture cameras — one of the largest mocap camera arrays in Asia. Supporting studio volumes from 70×60×25 ft up to 120×200×35 ft.
Facial Capture System
Technoprops Stereo HMC and iPhone-based HMC facial rigs — delivering film and AAA game-ready facial performance data, integrated with MetaHuman and character animation pipelines.
Performer with iPhone HMC facial rig being fitted]
Virtual Production Pipeline
Full Unreal Engine virtual production pipeline — enabling real-time pre-visualization, live character preview and virtual set integration during capture.
Monitor room with Unreal previs screens and live capture feeds]
Post-Processing Pipeline
Complete in-house post-processing: marker cleanup, tracking, occlusion solving, gap filling, jitter reduction, body retargeting, facial retargeting and production-ready delivery.
What Are the Most Common Questions About Hiring a Motion Capture Studio?
Q: Can I hire a motion capture studio in India for an international project?
A: Absolutely. Apple Arts Studios regularly works with international clients across the United States, United Kingdom, Canada, Europe, the Middle East, Australia and Asia Pacific. Our team is experienced in remote collaboration, international file delivery and working across time zones. This production — an international feature film — is a direct example of exactly that.
Q: How long does a motion capture production take?
A: It depends on the scope. For this international feature film — 15 characters, complex cinematic sequences — the full production took 8 days including rehearsals and capture. Simpler productions with fewer characters can be completed in 1–3 days. Post-processing timelines depend on the volume of data, retargeting requirements and delivery format.
Q: What is included in a professional motion capture service?
A: A full-service motion capture studio like Apple Arts Studios provides:
- Production planning and shot breakdown
- Performer sourcing and preparation (where required)
- Full-body optical capture
- Facial capture (HMC-based)
- Audio recording
- Real-time Unreal Engine pre-visualization
- Post-processing: marker cleanup, tracking, retargeting
- Data delivery in all major formats (BVH, FBX, C3D, and more)
Q: How much does motion capture cost?
A: Motion capture pricing varies based on: number of characters, shoot duration, post-processing requirements, facial capture inclusion, retargeting platform (Unreal, Unity, custom skeleton) and delivery format. Apple Arts Studios offers competitive international pricing — often significantly more cost-effective than studios in North America or Europe, with no compromise on quality or technical standard. Contact us at hello@appleartsstudios.com for a project quote.
Q: What file formats does a motion capture studio deliver?
A: Apple Arts Studios delivers in all major formats: BVH · FBX · C3D · SOMA BVH · Unitree CSV · NPZ · NPY · PKL · Parquet · Metadata JSON — with annotation, cleanup and retargeting where required.
Q: Can motion capture be done remotely — where the client is not physically present?
A: Yes. Many of our international clients work with us remotely — reviewing live capture via video call, approving shots in real time through shared screens and receiving final data via secure cloud delivery. AAS has a full remote collaboration workflow for international productions.
Q: What is performance capture vs motion capture?
A: Motion capture typically refers to body movement data. Performance capture is a broader term that includes body, facial, hand and finger capture simultaneously — capturing the full performance of an actor, including emotion, dialogue and physical interaction. Apple Arts Studios delivers both.
Q: What industries use motion capture besides films and games?
A: Motion capture is now used across: feature films and VFX · AAA games and game cinematics · animation · virtual production · robotics training data · embodied AI · human motion datasets for machine learning · medical simulation · sports biomechanics · architectural visualization · and more. Apple Arts Studios serves all of these verticals.
Director directing two suited performers in seated scene]
Six performers in mixed suits on sofa between takes]
A Second Collaboration
International supervisor with AAS team and performers]
This was the second project we have completed with this international production team. When clients return, it means the first experience met the standard. We look forward to the third.
International producers reviewing footage on laptop]
The Team Behind the Production
Three-person technical review at monitor]
Every department at Apple Arts Studios contributed to this production — from the technical capture team managing the floor, to the post-processing team working through the data, to the production management team coordinating 8 days of international client schedules, casting logistics and shoot planning.
International team at laptops during data review]
A production of this scale runs on a team. Our 27-person specialist team made it happen.
Why Do International Productions Choose Apple Arts Studios?
The question we are asked most often by new international clients is: why should we work with a motion capture studio in India when there are studios closer to us?
The answer is straightforward:
Technical capability at international standard. Our 127-camera infrastructure, Technoprops Stereo HMC facial systems and Unreal Engine virtual production pipeline match or exceed what most international studios offer.
Proven international production history. Napoleon. Transformers. Call of Duty. Gotham Knights. Far Cry 6. These are not local productions. These are international titles delivered from Hyderabad.
Cost efficiency without quality compromise. Working with AAS gives international productions access to world-class motion capture at a significantly lower cost than comparable studios in the US, UK or Europe — without sacrificing output quality, delivery speed or technical standard.
Full-service operation. Casting. Rehearsal. Capture. Post-processing. Delivery. All under one roof. No outsourcing. No handoffs.
Remote collaboration experience. We work across time zones, deliver via secure cloud infrastructure and have a proven workflow for international remote productions.
Work With Apple Arts Studios From Anywhere in the World
Whether you are producing a feature film in Los Angeles, a AAA game in Toronto, an animation series in London, a cinematic project in Tokyo or an AI dataset for a robotics company in Singapore — Apple Arts Studios can deliver your motion capture production to international standard, on time.
Send us your project brief and we will come back to you with a workflow plan and quote.
📩 hello@appleartsstudios.com
🌐 www.appleartsstudios.com
Services:
Motion Capture · Performance Capture · Facial Capture · Finger and Hand Capture · Mocap Post-Processing · Marker Cleanup · Retargeting · Unreal Engine Pre-Visualization · Virtual Production · Human Motion Data · AI Dataset Production · Humanoid Robotics Data
Serving clients in: USA · UK · Canada · Australia · Germany · France · Japan · South Korea · UAE · Singapore · India · and 18+ countries worldwide
